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Comment by alkonaut

Making a AAA game sounds horrible. And making one in Unity sounds doubly so. All of these things sound like fixable issues. They'll likely be fixed. Hopefully the developers made these oversights because they focused on what makes the game worth fixing to begin with: that the gameplay is fun. In many recent games I feel developers have focused on the wrong things and totally forgot the core, meaning if they fix the bugs - the game is still quite hollow (cough, Starfield). A game like this should of ocourse have a continous perf process and if it doesn't run ok (min 30fps on median hardware 60 on enthusiast hardware for example) then it just shouldn't ship. I wish more studios would stop having crunchtime for meaningless deadlines such as holiday seasons. Someone has said "it's ok to be just 10fps on beefy hardware, we can fix that later, let's ship it now".
parent alkonaut 3 years ago

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