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Comment by mattpharr

In the 4th edition, there's no support for RGB rendering--it's always and only spectral.

And admittedly the spectral rendering option in earlier editions wasn't great. We didn't always correctly distinguish between illuminants and reflectances, used a fixed binning of wavelength ranges (vs stochastically sampling wavelengths), and had a fine-but-not-state-of-the-art RGB -> Spectrum conversion algorithm. All of that is much better / state of the art in the 4th edition.

parent mattpharr 3 years ago

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