The downside of studying economics in Diablo II is that it's an entirely non-coercive environment, whereas real-world economic behaviour is essentially defined by coercion.
That said, many economists are fully capable of ignoring the compulsive aspect of economics regardless, so perhaps for them, Diablo II is a perfect microcosm.
That said, many economists are fully capable of ignoring the compulsive aspect of economics regardless, so perhaps for them, Diablo II is a perfect microcosm.