the server meshing demo is technically impressive, very curious how they did that
so in the example, they had 3 location authority server and 1 replication layer,
so each location server can represent a physical location on 3d world, say its own solar system, and moving out from location A to location B moves you to a different server, and that was possible cause your position matrix was store in the replication layer and each server has a copy of replication layer.
now how do you handle updating all those in realtime is what amazed me, they even have bullets go through locations
so in the example, they had 3 location authority server and 1 replication layer,
so each location server can represent a physical location on 3d world, say its own solar system, and moving out from location A to location B moves you to a different server, and that was possible cause your position matrix was store in the replication layer and each server has a copy of replication layer.
now how do you handle updating all those in realtime is what amazed me, they even have bullets go through locations