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Comment by BlargMcLarg

Eh, Rare was putting out multiple games in a short timespan of larger size in programming teams fairly small in the 90s. The tools themselves don't seem specific to inducing incredibly large development times when the game developers before Blow managed to do it faster and better.

Your point still stands (there's research floating around proving it) but Blow isn't the best example.

parent BlargMcLarg 3 years ago

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