I feel like some HFT/fintech concepts are ~ideal MMO architectures.
With a 2 tier setup, you could theoretically have a central server processing batches of events that are aggregated across multiple players/regions/etc. A single thread can service upwards of half a billion events per second, and if each of those events covers multiple potential players, then I'd argue we are in a pretty good position.
For me, having truly 1 consistent global universe is the only thing that would get me to consider an MMO in 2023+. The technical limitations forcing sharded worlds were excusable when WoW was released, but I don't have patience for those arguments anymore. Not if you want me to expressly burn my time and get paid for it on a recurring basis.
With a 2 tier setup, you could theoretically have a central server processing batches of events that are aggregated across multiple players/regions/etc. A single thread can service upwards of half a billion events per second, and if each of those events covers multiple potential players, then I'd argue we are in a pretty good position.
For me, having truly 1 consistent global universe is the only thing that would get me to consider an MMO in 2023+. The technical limitations forcing sharded worlds were excusable when WoW was released, but I don't have patience for those arguments anymore. Not if you want me to expressly burn my time and get paid for it on a recurring basis.