Thanks for the link. As they say in the video though, latency issues depend on the game's implementation. From [1]: "If the game does like a read-wait-read-wait pattern, then it's bottlenecked by the latency... and that can become a problem."
Halo presumably has a solid streaming foundation, so it's a good fit for the service.
Halo presumably has a solid streaming foundation, so it's a good fit for the service.
[1] https://www.youtube.com/watch?v=e5wAn-4e5hQ&t=591s