Comment

Comment by jl6

I see others have drawn parallels to games like Deus Ex, and that one in particular is great at creating the illusion of a Nakatomi Space, but in truth the developers intended all its pathways to be traversed.

I believe to find a true Nakatomi Space in gaming we must look to the world of speedrunning. This is where players move through the game’s spaces in ways almost certainly not intended by the architects - including exploiting every possible trick to accomplish impossible moves. A gamer wishing to emulate John McClane wouldn’t demolish a wall using the rocket launcher that the level designer put in a crate: they would exploit a clipping bug to glitch right through it.

I highly recommend the “Quake Speedruns Explained” channel on YouTube.

parent jl6 3 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton