We're working on something like that using Unity[1]. It's nice, because contrarily to the commercial platforms, we don't need to support low-end devices like the switch. And yes, the DXR features will make a difference[2] (sorry, I don't have a more recent video).
Concerning physics, we're using VPX's engine, which is very well tuned to pinball. Not sure if the breaking the glass is going to be a thing, but PR welcome if you think so. ;)
Concerning physics, we're using VPX's engine, which is very well tuned to pinball. Not sure if the breaking the glass is going to be a thing, but PR welcome if you think so. ;)
[1] https://github.com/freezy/VisualPinball.Engine [2] https://www.youtube.com/watch?v=_CfZImFl1ME