Don’t use Proton as API. It is a compatibility layer trying to implement what Microsoft’s implementation probably does. Use Vulkan or OpenGL if you can.
Proprietary APIs? In 2023 we shall all know to avoid them. It is not 1998.
The unfortunate move from Apple is Metal instead of going all in for Vulkan. And now they struggle and need foster native ports. They shall support itself Vulkan and improve it - and therefore improve support of Linux and MacOS.
Don’t use Proton as API. It is a compatibility layer trying to implement what Microsoft’s implementation probably does. Use Vulkan or OpenGL if you can.
Proprietary APIs? In 2023 we shall all know to avoid them. It is not 1998.
The unfortunate move from Apple is Metal instead of going all in for Vulkan. And now they struggle and need foster native ports. They shall support itself Vulkan and improve it - and therefore improve support of Linux and MacOS.