Apple insists on making everything difficult. No support of opengl or vulkan. You can use moltenVK, but you own the issues and bugs that arise from that layer, get fucked. No openXR on their upcoming headset either.
The fun doesn't stop there in Apple Land if you're interested in hobbyist development, you get obnoxious code signing requirements, you can only deploy a few iOS app to the devices you paid for per week, and they only last a while before they cease working and you have to redeploy them.
The fun doesn't stop there in Apple Land if you're interested in hobbyist development, you get obnoxious code signing requirements, you can only deploy a few iOS app to the devices you paid for per week, and they only last a while before they cease working and you have to redeploy them.
I'm glad Valve isn't wasting their time.