the input is a data structure describing board state.
i don't think uncovering the internal representation of board state, after providing the board state, implies any kind of phenomenal understanding - it just implies the software may accept input.
side-channel editing of the internal state, and observation of the resulting effect, does not imply understanding. you can do the same thing to any traditional game algorithm.
i don't think uncovering the internal representation of board state, after providing the board state, implies any kind of phenomenal understanding - it just implies the software may accept input.
side-channel editing of the internal state, and observation of the resulting effect, does not imply understanding. you can do the same thing to any traditional game algorithm.