I was probably never going to learn unity in the first place. But when the news came out that shifted to, "Well, now I'm definitely never going to learn unity."
However, I missed the news that Unity merged with ironSource. The runtime fees news filled me in on that and also filled me in on some of the less than savory things that ironSource has been up to in the past.
Now my position has moved towards, "I guess I shouldn't play anything made in Unity (at least not on machines where I care about their security)." And cancelling the runtime fee isn't likely to shift my position.
However, I missed the news that Unity merged with ironSource. The runtime fees news filled me in on that and also filled me in on some of the less than savory things that ironSource has been up to in the past.
Now my position has moved towards, "I guess I shouldn't play anything made in Unity (at least not on machines where I care about their security)." And cancelling the runtime fee isn't likely to shift my position.