I just finished Doom Guy a few days ago and really enjoyed it. The start of the book is definitely not what I (or probably anybody else) expected but it was a hell of a story. I also appreciated his honest conclusion near the end where he comes to the conclusion for his post-Id failures.
I did think he should have gone into more of a deep dive into why Daikatana was a bad game. Yeah, turnover. Yeah, delays from chasing the new shiny engine. But for a company he started where "Design Is Law", why did his game suck when Deus Ex being developed at the same time at the same company turn out so great? And how was id able to pump out Quake II and Quake III in the time he was buggering on Daikatana?
Somewhere in the book (start or end, can't remember) there is a quote from Carmack that references Romero's amazing recall ability, so I'll give hime the benefit of the doubt here.
I did think he should have gone into more of a deep dive into why Daikatana was a bad game. Yeah, turnover. Yeah, delays from chasing the new shiny engine. But for a company he started where "Design Is Law", why did his game suck when Deus Ex being developed at the same time at the same company turn out so great? And how was id able to pump out Quake II and Quake III in the time he was buggering on Daikatana?
Somewhere in the book (start or end, can't remember) there is a quote from Carmack that references Romero's amazing recall ability, so I'll give hime the benefit of the doubt here.