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Comment by lynzrand

C# strikes the balance between speed and dynamic features IMHO. Especially for games that need mod support (which is not that uncommon at all), using C# allows for the modders to easily interface with existing code, while still getting near-native performance thanks to the type system and JIT. C++ code in such case would be too rigid to be modified and hard to interface wth.
parent lynzrand 3 years ago

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