> community might dislike a performance-friendly change which will break the parity in favour of C#.
The community will dislike a change that will drop GDScript, check the Godot subreddit submission (linked by the article), a ton of comments were pro-GDScript and how easy and fast (development-wise) it is to use.
If that change can happen without affecting GDScript i doubt anyone would have any negative thoughts. There have been a couple of suggestions in the subreddit post on how that could happen and the Godot developers seem to be thinking about it.
The community will dislike a change that will drop GDScript, check the Godot subreddit submission (linked by the article), a ton of comments were pro-GDScript and how easy and fast (development-wise) it is to use.
If that change can happen without affecting GDScript i doubt anyone would have any negative thoughts. There have been a couple of suggestions in the subreddit post on how that could happen and the Godot developers seem to be thinking about it.