> It's like if I owned an old version of Photoshop and Adobe contacted me to say that because the jpg I produced blew up on Twitter I owe them $1000.
Bad analogy. If you remove your game from any store, and you are not making more than 200k (free license) or 1M (for pro/enterprise license) last year, then you are fine. Nothing will be charged from you. If you released the game, did't update it, no bug fixes, nothing, but still profiting from it, and people still downloading it, then you will pay the 0.20 cents per install... It is just like that. People are jumping in a drama, that affect only huge mobile games, which are full with ads, addictive, that through Gamification try to earn screen time from the users.. Unity is greedy, but mostly the devs being affected by that, aren't those writing indie games.
Bad analogy. If you remove your game from any store, and you are not making more than 200k (free license) or 1M (for pro/enterprise license) last year, then you are fine. Nothing will be charged from you. If you released the game, did't update it, no bug fixes, nothing, but still profiting from it, and people still downloading it, then you will pay the 0.20 cents per install... It is just like that. People are jumping in a drama, that affect only huge mobile games, which are full with ads, addictive, that through Gamification try to earn screen time from the users.. Unity is greedy, but mostly the devs being affected by that, aren't those writing indie games.