"it mostly affects people I don't like" doesn't make it good (or legal) policy.
Take for example genshin impact: it's made in unity, has a high production value, is f2p with a in-game currency that can be purchased, and meets the threshold for the change requirements. The same company has several other similarly modeled games released across multiple platforms (PC and PlayStation).
Without any sort of heads up this company now will face massive charges because of high install volume, especially if the average user installs on multiple devices, but low individual income.
Should Hoyoverse have to remake all of their games in a new engine or deal with this new price structure with no way to plan for how much the new structure will cost them?
The game is also often review bombed by rival games. What would stop a rival company from setting up a bot that just mass installs on VMs to try and charge up their bill?
If that company sticks with the pricing structure there is a high chance production value will go down simply because costs have skyrocketed.
Unity has basically entrapped developers. Whether the devs are worth saving doesn't come into play - whether you can trap someone into using your product then retroactively charge them for their success is the question, and I think most game devs would say "no".
Take for example genshin impact: it's made in unity, has a high production value, is f2p with a in-game currency that can be purchased, and meets the threshold for the change requirements. The same company has several other similarly modeled games released across multiple platforms (PC and PlayStation).
Without any sort of heads up this company now will face massive charges because of high install volume, especially if the average user installs on multiple devices, but low individual income.
Should Hoyoverse have to remake all of their games in a new engine or deal with this new price structure with no way to plan for how much the new structure will cost them?
The game is also often review bombed by rival games. What would stop a rival company from setting up a bot that just mass installs on VMs to try and charge up their bill?
If that company sticks with the pricing structure there is a high chance production value will go down simply because costs have skyrocketed.
Unity has basically entrapped developers. Whether the devs are worth saving doesn't come into play - whether you can trap someone into using your product then retroactively charge them for their success is the question, and I think most game devs would say "no".