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Comment by dcow

Okay I was talking about this with a few friends because it’s now a “debacle” and actually did the math. Unity is cheaper than Unreal across the board whether you release a $70 AAA or a $5 indie experiment. And that’s with worst case numbers. It’s even cheaper if you’re a pro or enterprise user.

On my napkin: for a $30 indie title at the 200k install threshold it washes out to be a 0.67% “revenue share”. Unreal charges 5%.

So can someone show me the math where indie devs are getting screwed? How is this possibly so bad that people are sending “credible death threats” to the CEO?

Or is the issue just the attempt to apply the terms retroactively? That I understand. If Unity said “going forward this is pricing, we aren’t going to retroactively apply the runtime fee to installs prior to Jan 1, 2024”, would the fuss die down?

parent dcow 3 years ago

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