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Comment by citeguised

As hobbyist, if I would plan a serious project (with the goal of shipping, and a concrete idea), I'd use PhaserJS or ThreeJS, depending on 2D/3D. Mainly because JS/TS is my the language I am most productive in. And the result can be packaged to any target thanks to Electron and similar solutions. "Curious Expedition" and "Vampire Survivors" are two more popular games made with web-tech. (Although Vampire later moved to Unity)

For Desktop/Mobile I'd use Godot or MonoGame with C#.

For silly stuff or really short games and/or prototypes, Pico-8 is hard to beat.

And when the low-level itch starts, Raylib with C.

parent citeguised 3 years ago

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