Yes, but the developer has to have made $200k over the last 12 months and had 200k installs. So if you hit both minimums and have made $1/install, they'd like 20% of that. Unless you're in an emerging market, in which case it's 2%.
Is that insane? I'm not a game developer, but it seems like it's in the ballpark of what the app stores are charging, and with a structure that's actually enforceable at reasonable cost from Unity's perspective.
Is that insane? I'm not a game developer, but it seems like it's in the ballpark of what the app stores are charging, and with a structure that's actually enforceable at reasonable cost from Unity's perspective.