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Comment by _cenw

If you want to know how neglected Steam on macOS is... it's an Intel binary (now using 100% CEF for its UI) and about 2/3 of the catalog doesn't work because they targeted x86 (not-_64). If you're looking for native Apple Silicon games it gets even more grim.

I was hoping for that trend to reverse with game porting toolkit, but it doesn't seem like that's happening. Whoever pushes for Gaming at Apple doesn't seem to have massive internal support. Metal VR died almost as soon as it released and somehow they thought making Game Porting Toolkit license incompatible with Wine/Proton/CrossOver was a great move, because all you need to convince a game developer to invest in a dead (to your audience) platform that will likely deprecate your API in a year or two is a proof of concept of how well it can run.

parent _cenw 3 years ago

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