I have yet to benchmark it again; my setup was sloppy as I had to run the same part of the game over and over, because record/replay didn't work. (Nor do I have the time and energy now; have to survive the last semester of university now.) But I suspect it should help, by reducing the sweeping and scavenging times which were pretty bad.
I'm not sure I agree with the comment about "up to the task for real-time games", but maybe my standards are low for video games, and I have an abnormally fast machine and am likely biased there too.
I'm not sure I agree with the comment about "up to the task for real-time games", but maybe my standards are low for video games, and I have an abnormally fast machine and am likely biased there too.