I wonder if support for OpenGL, Vulkan, etc will improve now that Apple is partnering with nVidia, Adobe, Autodesk, Microsoft, etc around the OpenUSD rendering/animation/CAD/3D-scene format?
Considering the whole schtick of OpenUSD is "one file format that renders consistently everywhere" (paraphrasing), I would be surprised if Apple doesn't use it as a means to cement more 3D software vendors into macOS land. It's really hard to render consistently if the underlying drivers are all wonk and proprietary.
I am curious to see how this plays out. In my mind, there are two options:
1. Apple conforms to the existing standards of OpenGL and Vulkan we see gaining steam for many film and game production pipelines.
2. Apple tries to throw its weight around and force devs to support their Metal standards even more, ultimately hoping to force the world onto Metal + macOS.
My heart hopes for option 1, but my gut tells me Apple is going to push for option 2 with all the might it can muster. In my experience, Apple doesn't like any standards it doesn't control with an iron fist (not really saying much about Apple here though... nVidia, Autodesk, Adobe, and Microsoft are all the same).
The next couple of years are going to be interesting for sure!
Considering the whole schtick of OpenUSD is "one file format that renders consistently everywhere" (paraphrasing), I would be surprised if Apple doesn't use it as a means to cement more 3D software vendors into macOS land. It's really hard to render consistently if the underlying drivers are all wonk and proprietary.
I am curious to see how this plays out. In my mind, there are two options:
1. Apple conforms to the existing standards of OpenGL and Vulkan we see gaining steam for many film and game production pipelines.
2. Apple tries to throw its weight around and force devs to support their Metal standards even more, ultimately hoping to force the world onto Metal + macOS.
My heart hopes for option 1, but my gut tells me Apple is going to push for option 2 with all the might it can muster. In my experience, Apple doesn't like any standards it doesn't control with an iron fist (not really saying much about Apple here though... nVidia, Autodesk, Adobe, and Microsoft are all the same).
The next couple of years are going to be interesting for sure!