Interesting take on the indie game development scene. i've always felt that while passion is vital, there's a tangible undercurrent of economic realities are often glossed over. the mention of "time travel" was cute, but it got me thinking. Perhaps, in a way, the game dev industry might be a few steps behind in leveraging some structured decision-making processes? but then again, can we truly quantify creativity and intuition, especially in such a dynamic industry?
I do appreciate the effort to build a risk assessment framework, even if it feels slightly oversimplified. I'm looking forward to seeing how this evolves and hopefully, this nudges the industry / idealistic indie devs towards more informed decisions. nice effort.
I do appreciate the effort to build a risk assessment framework, even if it feels slightly oversimplified. I'm looking forward to seeing how this evolves and hopefully, this nudges the industry / idealistic indie devs towards more informed decisions. nice effort.