Have you tried just going image-to-depth map? You could render the image in 3d with shallow depth then just shift the camera a bit
The main issue with moving mouths is the relative stillness, it's enough to introduce coherent motion in the user's field of vision.
If anything it might give you a unique distinction vs d-id, the head movements it doesn't aren't natural at all, but it's enough to not make it feel stiff
The main issue with moving mouths is the relative stillness, it's enough to introduce coherent motion in the user's field of vision.
If anything it might give you a unique distinction vs d-id, the head movements it doesn't aren't natural at all, but it's enough to not make it feel stiff