Comment

Comment by olnluis

Similar, in a much a bigger scale, but with the big difference that Zelda applies rewind to objects instead of the whole level.

Also, world state is not deterministic like Braid's levels, so entities can lose its rewindable status or have their state history modified depending on certain factors (a destroyed or lost object can't be brought back with rewind, etc.).

parent olnluis 3 years ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton