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Comment by saltcured

Hmm, interesting...

Are they actually doing some kind of optical shifting of a limited pixel display? Or you just mean they do some kind of low-res rendering mode to populate most of the framebuffer outside a smaller zone where they do full quality rendering?

In other words, are they just allocating rendering compute capacity or actual pixel storage and emission based on foveal tracking?

parent saltcured 3 years ago

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