Are they actually doing some kind of optical shifting of a limited pixel display? Or you just mean they do some kind of low-res rendering mode to populate most of the framebuffer outside a smaller zone where they do full quality rendering?
In other words, are they just allocating rendering compute capacity or actual pixel storage and emission based on foveal tracking?
Are they actually doing some kind of optical shifting of a limited pixel display? Or you just mean they do some kind of low-res rendering mode to populate most of the framebuffer outside a smaller zone where they do full quality rendering?
In other words, are they just allocating rendering compute capacity or actual pixel storage and emission based on foveal tracking?