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Comment by dsrw

Initially I used Godot’s scene format to store Enu’s levels, so someone could learn and prototype in Enu, then load the project into Godot for things Enu didn’t support. That didn’t really pan out though and I’ve dropped the idea for now. I’d love to revisit some day.

Currently Enu is just a consumer of Godot. I’ll update the description soon. Thanks for the interest!

parent dsrw 3 years ago

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