I was hoping for a more technical article - the core techs for HTML5 gaming aren't quite from what I can tell. WebGL and the Audio APIs in particular seem on shaky ground for the moment... it seems there are still rather major security and performance problems to deal with.
Most worrying however is the utter lack of any non-TCP networking in the browser, not even at the specification-proposal stages. Any sort of real time multiplayer really kinda needs UDP to work efficiently. P2P is also fairly important for certain applications and is in a similar state.
Anyway, not that this means to give up hope completely, just of disappointing there aren't many visible efforts to address these issues on the horizon.
Most worrying however is the utter lack of any non-TCP networking in the browser, not even at the specification-proposal stages. Any sort of real time multiplayer really kinda needs UDP to work efficiently. P2P is also fairly important for certain applications and is in a similar state.
Anyway, not that this means to give up hope completely, just of disappointing there aren't many visible efforts to address these issues on the horizon.