> Egregoria is focused on the socio-economical aspect of a city, with a logistics element.
Oo this is cool. What simulated elements are present/planned so far? Is there like a mini economy and things like actor preferences implemented? I checked out the devblog and although aspects like 3D rendering are interesting, I'm more interested in the simulation details and mechanics.
Oo this is cool. What simulated elements are present/planned so far? Is there like a mini economy and things like actor preferences implemented? I checked out the devblog and although aspects like 3D rendering are interesting, I'm more interested in the simulation details and mechanics.