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Comment by noodles_nomore

Desktop Dungeons blows my mind because it is so incredibly well balanced and I have no idea how it can be. It's a puzzly kind of "coffee break roguelike." It marries an emphasis on the puzzly aspect of gameplay (e.g. enemies don't move) to the typical rogue-like fashion of explosive combinatoric possibility in a perfect way that just doesn't make sense. The result is that you'll often find yourself looking at impossible-seeming situations and still finding a way through. I've not had as much relief-extacy with any other game, including adrenaline-trembling hands, despite -- or maybe because of -- the fact that it's entirely turn-based.

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