Comment

Comment by theschwa

Can someone help me understand why a CPU based method like EDT would be used instead of a more GPU friendly method like jump fill?

It seems like you could use the sun pixel distances like he did, but then use them with jump fill, but maybe I'm missing something?

parent theschwa 3 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton