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Comment by zero_shift

I've definitely lived with the zombie flags problem. Teams ship experiments that double the size of a piece of code, but never go back to refactor out the unused code branches. In shared codebases this becomes a nightmare of thousands of lines of zombie code and unit tests.

This is a social problem as much as a technical one: even if you have LaunchDarkly, DataDog etc making very clear that a flag isn't used, getting a team to prioritise cleanup is difficult. Especially if their PM leaned on engineers to make the experiment "quick n dirty" and therefore hard to clean up.

At The Guardian we had a pretty direct way to fix this: experiments were associated with expiry dates, and if your team's experiments expired the build system simply wouldn't process your jobs without outside intervention. Seems harsh, but I've found with many orgs the only way to fix negative externalities in a shared codebase is a tool that says "you broke your promises, now we break your builds".

parent zero_shift 3 years ago

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