I'm in a similar boat, and eventually realized that Godot 3.5.2 is still the LTS version and still exports just great for the web -- this is the example that convinced me it was time to switch:
https://yet-another-lucas.github.io/plumbing-adventure/
After I realized this, I decided to switch from Godot 4.0 C# to Godot 3.5.2 with GDScript and I've been happy ever since. I've even got it set up with a CI/CD pipeline to automatically build-and-deploy to Github Pages whenever I commit to master -- these CI/CD pipelines are pretty sweet.
After I realized this, I decided to switch from Godot 4.0 C# to Godot 3.5.2 with GDScript and I've been happy ever since. I've even got it set up with a CI/CD pipeline to automatically build-and-deploy to Github Pages whenever I commit to master -- these CI/CD pipelines are pretty sweet.
https://www.reddit.com/r/godot/comments/q25riu/hosting_on_gi...