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Comment by sillysaurusx

No questions, just wanted to say thank you for helping to make gamedev actually fun again. I had no idea raylib existed till now. Unity and Unreal Engine have formed such a depressing monoculture that it’s no wonder gamedev has gone out of fashion in the last decade, and projects like yours help to rekindle it.

Oh, one question, I was hoping to convert a bunch of models to raylib’s format. Right now my exporter goes from Heroes of Newerth format to Collada. What would be the best way to import from there into raylib? (They’re rigged character meshes with 15+ animations for each, so it’s a bit tricky since there’s no universal simple format like obj.)

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