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Comment by TwentyPosts

Meanwhile, I am still trying to figure out how to really get started with making my first demos. I can write a basic shader with ShaderToy, I can write a raymarching algorithm and do a few cute tricks with it...and now what? How do I turn this into a "proper" demo?

Even just guidelines on the entire compilation step would be appreciated, or knowledge on how some fairly standard examples of demos were compiled, and which tools were used.

parent TwentyPosts 3 years ago

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