Meanwhile, I am still trying to figure out how to really get started with making my first demos. I can write a basic shader with ShaderToy, I can write a raymarching algorithm and do a few cute tricks with it...and now what? How do I turn this into a "proper" demo?
Even just guidelines on the entire compilation step would be appreciated, or knowledge on how some fairly standard examples of demos were compiled, and which tools were used.
Even just guidelines on the entire compilation step would be appreciated, or knowledge on how some fairly standard examples of demos were compiled, and which tools were used.