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Comment by LegitShady

Oculus were nobodies more or less back then and didn't have apple's supply chain expertise, and even still their devkits were only like $300 USD 10 years ago.

I feel like the major cuts are because of lack of hype. I don't think anybody understands if there is a market for this, so nobody is sure how much money to put into developing for it.

To me this feels like the first apple product in a long time without a compelling use case and no solid idea of who the potential customer is.

parent LegitShady 3 years ago

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