Oculus were nobodies more or less back then and didn't have apple's supply chain expertise, and even still their devkits were only like $300 USD 10 years ago.
I feel like the major cuts are because of lack of hype. I don't think anybody understands if there is a market for this, so nobody is sure how much money to put into developing for it.
To me this feels like the first apple product in a long time without a compelling use case and no solid idea of who the potential customer is.
I feel like the major cuts are because of lack of hype. I don't think anybody understands if there is a market for this, so nobody is sure how much money to put into developing for it.
To me this feels like the first apple product in a long time without a compelling use case and no solid idea of who the potential customer is.