He has been working in 4D for more than a decade (first mentions of Miegakure was in 2009), if it is ever possible to get an intuitive feeling of a 4D world, that should do it.
The alternative is to just throw away intuition and just do the maths with one extra vector coordinate, but that would be unfortunate for a game that is all about thinking in 4D.
He has been working in 4D for more than a decade (first mentions of Miegakure was in 2009), if it is ever possible to get an intuitive feeling of a 4D world, that should do it.
The alternative is to just throw away intuition and just do the maths with one extra vector coordinate, but that would be unfortunate for a game that is all about thinking in 4D.