If I wanted to write an IF game but needed a very detailed game state (inventory, levelling, stats, etc.) is there a direction you might point me in for an engine or an engine design?
I looked at the popular IF engines and they all felt very focused on story and branches and not really on if you need game systems and a lot of state.
I looked at the popular IF engines and they all felt very focused on story and branches and not really on if you need game systems and a lot of state.