Coroutines (or the concept of saving context to come back to) is already heavily explored in robotics in recent years. Behaviour Trees [1] approximates what coroutines do in system level controlled ticks mainly to avoid pitfalls of state machines. They are also extensively used in game development too. ROS2 have Nav2[2] package which is based on BTCpp library [3]. Not surprisingly BTCpp library uses boost coroutines to implement some behaviours.
Shameless plug, I have also been developing (weren't planning to advertise yet so no docs or plans for release) a behaviour based C++ library completely built on coroutines [4] to avoid some problems of "Behaviour Tree"s.
Shameless plug, I have also been developing (weren't planning to advertise yet so no docs or plans for release) a behaviour based C++ library completely built on coroutines [4] to avoid some problems of "Behaviour Tree"s.
[1] https://en.wikipedia.org/wiki/Behavior_tree_(artificial_inte... [2] https://en.wikipedia.org/wiki/Behavior_tree_(artificial_inte... [3] https://github.com/BehaviorTree/BehaviorTree.CPP [4] https://gitlab.com/ifyalciner/ferguson