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Comment by wk_end

I haven't really looked into it in detail, but AFAICT GB Studio is honestly incredible. I program the Game Boy as a hobby; this machine has basically no RAM and a CPU that's - depending on how you measure a "cycle" - either ~1MHz or ~4MHz, with a shockingly limited and non-orthogonal instruction set (and don't even get me started on dealing with bank switching). Historically games for it have been almost exclusively coded in assembly. And yet someone's come along and built a seemingly fairly flexible WYSIWYG game engine for it? If it didn't exist I would've told you it was impossible. I still don't quite believe it's possible, despite the proof being right in front of me.
parent wk_end 3 years ago

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