While I tend to agree with you, I think one of the reasons why VR devices today are not selling like hot cakes is because they're mostly (wholly?) targeting gaming, for all practical reasons.
Ignoring price for a moment (remember that early Apple computers cost $11,000 in today's money), Vision Pro is positioned for general computing, including games, and has a vibrant App Store so there's actually something to do.
Ignoring price for a moment (remember that early Apple computers cost $11,000 in today's money), Vision Pro is positioned for general computing, including games, and has a vibrant App Store so there's actually something to do.