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Comment by creshal

> And scrollbars are completely different in different browsers - they have different sizes, different behavior, different look-and-feels.

Yes, and? No matter what it is, it's what the users of said platform are used to. Is there really a benefit to forcing users to re-learn such a critical component?

> You wouldn't expect a game to use the system look-and-feel, it rightfully uses a look-and-feel that matches the game itself.

1. Not everything is a game.

2. Depending on the game, system look&feel can be perfectly fine: SimCity 2000, Aurora, the Rule the Waves series, and probably loads of other simulation games all use it, because their art style doesn't require to re-invent the wheel poorly.

3. Games whose art style do need custom look&feel will most likely be using a fullscreen canvas/WebG(L|PU) widget anyway and will be able to use it regardless of CSS support of the feature.

parent creshal 3 years ago

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