That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made.
Despite it being reviewed every well upon release, gamers expected even more.
It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher than you can possibly achieve.
That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made.
Despite it being reviewed every well upon release, gamers expected even more.
It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher than you can possibly achieve.