Meta can churn out high quality screens as well as Apple, for a price.
But they didn’t.
The more compelling angle is how they have nailed the interface with eye and hand tracking and if this works as well in real-world environments as it did in their demo setup.
This is what I was referring to when mentioned implementation. To paraphrase you I could retort: “Meta could have spent the time perfecting the interface but chose not to.”. I don’t see the relevance of such thinking though.
But they didn’t.
The more compelling angle is how they have nailed the interface with eye and hand tracking and if this works as well in real-world environments as it did in their demo setup.
This is what I was referring to when mentioned implementation. To paraphrase you I could retort: “Meta could have spent the time perfecting the interface but chose not to.”. I don’t see the relevance of such thinking though.