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Comment by adastra22

I want to do a custom imposter-based rendering engine to handle particle systems (actually little “spheres” representing atoms in a molecular simulation) in the hundreds of millions.

I want to try out bevy because I’ve heard it is very modular so it would be easier to swap out stuff like this. What part of bevy would I need to look at modifying to support this?

parent adastra22 3 years ago

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