I want to do a custom imposter-based rendering engine to handle particle systems (actually little “spheres” representing atoms in a molecular simulation) in the hundreds of millions.
I want to try out bevy because I’ve heard it is very modular so it would be easier to swap out stuff like this. What part of bevy would I need to look at modifying to support this?
I want to try out bevy because I’ve heard it is very modular so it would be easier to swap out stuff like this. What part of bevy would I need to look at modifying to support this?