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Comment by OkayPhysicist

I'm curious to see if publishers will be willing to opt into this. On one hand, letting someone sit through the install time and see if they enjoy the game before paying for it probably significantly reduces the hurdle of "hmm, do I really want this game" for many consumers. On the other hand, if your PC port is a shameless, unoptimized moneygrab then players realizing that fact might balk rather than committing to actually buying the game.

It could also end up encouraging longer "tutorial" sections at the beginning of games, which you can aggressively optimize to give players a misplaced confidence that their computers can run the game effectively.

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