> Something that isn't talked about much in the GUI world (outside of mobile development) is how essential multi-threading is to a great application experience.
Yes it is. Heavyweight desktop GUI applications like DAWs or CAD or image/video editing are old established technology.
> This has the advantage of a project feeling natural to the platform while still allowing for code reuse between platforms
Having written cross platform native applications: This is a pain in the ass to do well - and there isn’t a particular reason this hasn’t been doable in C/C++ since forever - Rust isn’t some silver bullet. “Abstracting” away the native GUI/UX seems to be a common pitfall for junior devs - how hard can it be they think - then they learn why Qt exists.
> It's not too far from the write-once-run-everywhere philosophy of React native, Electron and similar.
Electron is about as far removed from the philosophy of targeting platform native toolkits as one can get.
Yes it is. Heavyweight desktop GUI applications like DAWs or CAD or image/video editing are old established technology.
> This has the advantage of a project feeling natural to the platform while still allowing for code reuse between platforms
Having written cross platform native applications: This is a pain in the ass to do well - and there isn’t a particular reason this hasn’t been doable in C/C++ since forever - Rust isn’t some silver bullet. “Abstracting” away the native GUI/UX seems to be a common pitfall for junior devs - how hard can it be they think - then they learn why Qt exists.
> It's not too far from the write-once-run-everywhere philosophy of React native, Electron and similar.
Electron is about as far removed from the philosophy of targeting platform native toolkits as one can get.