I've been a strong advocate for VR since 2016. Over the last 6+ years I've managed to convince family and friends to all jump in and pickup VR, mostly the Quest 2.
What I can say is, the vast majority of them don't use their headset at all anymore. It sits on a shelf collecting dust, out of batteries, only to be picked up on the extremely rare occasion where they want to try it out again, and then after about 30-45 minutes they're done and it goes back on the shelf for another 3 months.
I've lost all hope for VR being anything other than a niche technology, and I am a member of this small group that finds it a fascinating and very fun technology. I'm willing to put up with the inconvenience and discomfort because the experiences are so much more visceral. But I have to now accept that for most people the experience isn't amazing enough to overcome the discomfort and hassle.
Most people will acknowledge that it's pretty cool in theory. If they could just flip a switch and be suddenly transported into their game world of course they'd do that every time v.s. playing on a flat monitor. Physical discomfort clunky controls and unintuitive interfaces, etc. all plague VR and make it only accessible to the most dedicated of fans.
What I can say is, the vast majority of them don't use their headset at all anymore. It sits on a shelf collecting dust, out of batteries, only to be picked up on the extremely rare occasion where they want to try it out again, and then after about 30-45 minutes they're done and it goes back on the shelf for another 3 months.
I've lost all hope for VR being anything other than a niche technology, and I am a member of this small group that finds it a fascinating and very fun technology. I'm willing to put up with the inconvenience and discomfort because the experiences are so much more visceral. But I have to now accept that for most people the experience isn't amazing enough to overcome the discomfort and hassle.
Most people will acknowledge that it's pretty cool in theory. If they could just flip a switch and be suddenly transported into their game world of course they'd do that every time v.s. playing on a flat monitor. Physical discomfort clunky controls and unintuitive interfaces, etc. all plague VR and make it only accessible to the most dedicated of fans.